﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SFML.Graphics;
using SFML.Window;
using Strom.Core.World;


namespace Strom.MapEditor.Graphic
{
    public static class Var
    {
        // Variables SFML
        public static RenderWindow RenderWin;
        public static Font GameFont;
        public static Text GameText;
        public static Sprite Tiles;
        public static Texture[] TexTiles;
        public static Texture DefautTexture;

        // Variables diverses
        public static World GameWorld = new World();
        public static String[] TilesList;
        public static bool Loaded = false;
        public static int FPS;
        public static byte CursorX;
        public static byte CursorY;
        public static short TilesX;
        public static short TilesY;
        public static bool MouseIsDown;
        public static byte CurrentLayer = 0;
        //public static byte TilesHeight;
        //public static byte TilesWidth;

        //public static short tempTilesX;
        //public static short tempTilesY;
    }
}
